AI Insights · Timothy · July 2024
Top 5 Hack and Slash Apps on Android in Chile Q2 2024
Discover the performance of the top 5 hack and slash apps on Android in Chile during Q2 2024, including downloads, revenue, and active user trends.
In the second quarter of 2024, the top 5 hack and slash apps on the Android platform in Chile showcased varying performance trends across downloads, revenue, and weekly active users. Here’s a detailed look at their performance:
Solo Leveling:Arise from Netmarble, released in early May, saw an impressive start with downloads peaking at 48K in its debut week. However, downloads steadily decreased to around 1K by the end of June. The app's revenue followed a similar trend, starting at approximately $11.8K in the first week of May and gradually declining to $6.4K in the final week of June. Despite the decline in downloads and revenue, weekly active users showed resilience, starting at 47K and rising to over 52K by the end of the quarter.
Devil May Cry: Peak of Combat by nebulajoy maintained a steady performance in terms of downloads, fluctuating between 400 to 500 per week. Revenue remained relatively stable, with minor fluctuations, peaking at around $479 in mid-May and tapering off to $155 by the end of June. Weekly active users hovered around the 5.5K mark for most of the quarter, showing a slight increase towards the end of June.
Otherworld Legends from ChillyRoom experienced a significant boost in downloads in early May, reaching over 630, before dropping to just over 100 by the end of June. Revenue saw a similar spike, peaking at $123 in late May and then falling to $59 by the end of the quarter. The app's weekly active users increased from 621 at the beginning of April to over 1.1K in late May, before declining to 591 by the end of June.
Ronin: The Last Samurai by Dreamotion Inc. showed a notable peak in downloads in late April with over 400, but this number decreased to just over 50 by the end of June. Revenue hit its highest point at $138 in early April but declined to $19 by the end of the quarter. Weekly active users started at 2.4K in early April, fluctuated throughout the quarter, and ended at 1.2K in late June.
MARVEL Future Fight from Netmarble demonstrated consistent performance in both downloads and active users. Downloads hovered around 200 per week, while revenue peaked at $4.6K in late April, averaging around $1K for the rest of the quarter. Weekly active users maintained a steady range between 9.5K and 12K throughout the quarter.
These insights come from Sensor Tower. For more in-depth analysis and data, visit Sensor Tower's platform.